10+ years building shipped games across VR, mobile, and desktop. Deep expertise in gameplay systems, networking, optimization, and rapid prototyping.
Over 10 years of experience across diverse game genres and platforms — from VR multiplayer titles on Meta Quest to solo-developed indie projects on Steam. Deep engine knowledge spanning high-level gameplay to low-level rendering.
Started as a technical designer before growing into engineering, I bring design-oriented thinking to technical challenges — prioritizing game feel and production goals alongside robust solutions. My strongest trait is rapidly prototyping mechanics and systems that feel great to play.